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Unlighted

Unlighted is my first commercial game I worked on as an artist.

My tasks were:
- Environment Artist
- UI Artist
- Light Artist
- VFX Artist
- 3d Modeler
- Texture Artist

It has an oppressive and minimalist style, focused on generating emotions more by the set than by the individuality of the props.

I learned to apply many optimization techniques, aesthetic resources, composition and many more.

I tried to make every detail of the scenography as logical as possible and to tell an event or a story with the simple arrangement of the props.

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